AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in Spain, Q3 2022
A look into the performance of the top 5 ultracasual games on Android in Spain during Q3 2022, highlighting trends in downloads, revenue, and active users.
Performance of Top 5 Ultracasual Games on Android in Spain, Q3 2022
The third quarter of 2022 saw varied performance trends among the top 5 ultracasual games on the Android platform in Spain. Utilizing data from Sensor Tower, let's delve into the specifics of each game's performance in terms of downloads, revenue, and active users.
Slime it: Slime Game Simulator
Despite fluctuations, weekly revenue for Slime it: Slime Game Simulator peaked at around $223 in late August. Active users saw a slight decline from 522 in late June to 419 by the end of September, although there were intermittent increases, such as a rise to 580 active users in early August.
Fill The Fridge
Fill The Fridge experienced a significant drop in weekly downloads, starting at 38.9K in late June and falling to 6.5K by the end of September. Revenue remained relatively low, peaking at $42 in late June, with minor fluctuations throughout the quarter. Active users also saw a substantial decline from 165K to 41.2K over the same period.
Antistress - relaxation toys
Weekly downloads for Antistress - relaxation toys showed a positive trend initially, peaking at 15K in early August before declining to 5.7K by the end of September. Revenue remained modest, with a peak of $30 in late August. Active users increased from 59.8K in late June to a high of 88.3K in early August, before declining to 55.5K by the end of the quarter.
Diamond Painting ASMR Coloring
Diamond Painting ASMR Coloring saw a steady decline in weekly downloads from 3.4K in late June to around 1.3K by the end of September. Revenue was fairly consistent, peaking at $42 in late June. Active users followed a similar declining trend, starting at 6.9K and dropping to 3.5K by the end of the quarter.
Jelly Dye: Jelly Games & ASMR
Jelly Dye: Jelly Games & ASMR had a varied performance with weekly downloads peaking at 6.2K in early July and declining to 592 by mid-September, before a slight recovery to 2.6K by the end of the month. Revenue remained low, with minor fluctuations, peaking at $15 in late June. Active users decreased from 17.3K in late June to 5.9K by mid-September, before a slight rise to 8.5K by the end of the quarter.
These insights are derived from Sensor Tower data, and more detailed analytics can be found on their platform. The performance trends of these games highlight the dynamic nature of the ultracasual gaming market in Spain.